Welcome to Pandora Interactive

Independent French video game studio founded in 2022 in Tours and based in Chinon. Pandora Interactive creates ambitious, immersive game worlds built around deep systemic design.

Pandora Interactive

An independent studio built around a clear ambition.

Founded in 2022 in Tours, Pandora Interactive is an independent French studio dedicated to creating ambitious and immersive video game worlds. The studio was originally created to develop Neon 2225, a cyberpunk science-fiction project centered on a complex futuristic world.

Given the technical and creative scale of Neon 2225, development was paused so the studio could gain more experience and consolidate its skills through a more accessible universe to produce. This reflection gave birth to Grimward, now the heart of the studio's development.

Pandora Interactive is currently composed of Itsnelys, founder and lead developer of the studio, supported by two external consultants who contribute occasionally in specialized areas.

2022Founded in Tours 2024Moved to Chinon 1 + 2Founder and consultants C++Proprietary engine

Main project

Grimward

Grimward is an open-world voxel sandbox RPG where you play as a goblin in a procedurally generated fantasy universe. Explore unique biomes, discover rare resources, develop specialized professions, and build your own colony.

Game systems

A world that drives the experience

Every material, creature, and region has its own characteristics, feeding a living economy based on crafting, trade, and exploration. In Grimward, the player is not guided by a story: the world itself leads the experience.

Progression & freedom

Forge your fate in a living world.

Grimward is built around deep progression, combat, and customization systems. The player is not simply watching a narrative unfold: they shape their role, settlement, resources, and relationship with a world that reacts to their choices.

Our philosophy

Build living, rich, and lasting worlds.

Our ambition is to design emergent experiences where every game system contributes to immersion. Exploration, economy, crafting, progression, and survival should not be separate layers, but parts of one coherent world.

World first

The world must be understandable, believable, and rich enough to generate its own gameplay situations.

Structured freedom

The player should choose their path while still facing the constraints, dangers, and opportunities of the universe.

Connected systems

Resources, professions, trade, combat, and colony-building must interact to create a living economy.

Controlled production

A small team requires clear choices, solid documentation, and realistic priorities.

Proprietary technology

Since 2026, the studio has been developing its own C++ engine to control the specific needs of its projects.

Lasting immersion

A good game should make players want to return because its world continues to promise something.

Our history

A progressive evolution, from Neon 2225 to Grimward.

2022

Founded in Tours

Pandora Interactive was born with the ambition to develop independent games driven by strong worlds.

Neon 2225

First project

The studio started an ambitious cyberpunk project, later paused to strengthen its technical and creative experience.

2024

Moved to Chinon

The relocation to Chinon marked a new stage in the studio's organization.

Grimward

Core development

Grimward became the main project: an open-world fantasy sandbox RPG centered on player freedom.

2026

Proprietary engine

The studio is developing its own C++ game engine to keep full control over its technology.

Contact

Get in touch with the studio.

For professional inquiries, collaborations, or contact regarding Pandora Interactive and Grimward, you can write to the studio.

contact@pandara-interactive.fr